the robot quartet |
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Pixelstorm is Andres Wanner I am a physicist, interaction designer, artist and instructor for digital design and media art. As of Jan 2016, I am the director of the new Bachelor's program Digital Ideation - Technology and Design Studies for Digital Creatives - at the Lucerne University of Applied Sciences and Arts. Upcoming: Apr 18-Jul 3: "Machinic Trajectories" at the Drawing Room, London. Past: Signature Strokes, International Symposium for Electronic Arts, Vancouver, Canada. As a communication designer (for companies comparis.ch, 2008, and Neurostatus Sytems, 2013-2014), I aim at conveying complexity through visual and interactive experiences. In my artistic work, I investigate errors and inacurracies in mechanic machines and robots. My work has been presented internationally, among others at SIGGRAPH (USA) 2010, New Forms Festival (CAN) 2011 and 2012, interfiction (D) 2013. I have acted as the arts chair and exhibition curator of the Computational Aesthetics conference 2011. Currently, with the Basel-based "Forum für Komputerkultur (Kk)", I organize a series of talks on creative technology. As a researcher in art and design, I work for University of Applied Sciences and Arts HSLU, Lucerne. I have contributed to renowned research projects (e.g. Living Memory, HGK Basel 2004) and actively engage myself within the academic discourse (publications and workshops at conferences CAe 2011, CHI 2011, xCoAx 2013 and 2014). Since 2003 I have taught digital design, media art and programming at universities in Switzerland, Germany, Canada and the US. I have published the first educational publication in German about the Processing environment. I run the new Bachelor's progam Digital Ideation at the Lucerne University of Applied Sciences and Arts, and am affiliated with Simon Fraser University in Vancouver, Canada as an Adjunct Professor. Sites
Forum für Komputerkultur Order / download e-book for free: Processing-booklet (in German) In the background of this page, you see an experiment in processing.js: lines are drawn to random points on a grid, and eventually start forming a maze. | ||||||